Materials: yes Textures: yes Animated: no Rigged: no Includes Normal Map: no Geometry: Subdivision Polygons: 132400 Vertices: 66652 Detail Level: medium Avg Texture Res: 4k
Formats:
3ds Max (.max) - v2008, OBJ (.obj)
A highly realistic and detailed anatomy model, including: Skeleton and Skin. All bones are seperate models which gives the ability to hide or highlight certain bones.
Shaders, lighting and render settings set up for 3dsmax 2008 and up. Obj files included, which can be imported into a program of choice.
The model has a very clean topology and is completly uv-mapped. The model uses a displacement map for extra detail, but is designed to work well without the use of displacement mapsthere is loss of detail when not using them.
Textures are divided for skin and bones. *skin uses one 4k texture for color and one 4k texture displacement map. *Skeleton uses one 4k texture for color and one 4k texture displacement map.