Materials: yes Textures: yes Animated: no Rigged: no Includes Normal Map: no Geometry: Polygonal Polygons: 119574 Vertices: 75301 Detail Level: high Avg Texture Res: 4k
Formats:
Cinema 4D (.c4d) - v9.5, 3D Studio (.3ds), Lightwave (.lwo, .lw, .lws), OBJ (.obj)
Originally modelled in cinema4D 9.5. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials.
Features in c4d: - Includes separate closed landing gear doors and closed canopy - Inside scene: -model (46 objects) -skydom - 30 materials, bodypaint-textures or textures - All materials, bodypaint-textures and textures are included. - No cleaning up necessary, just drop your models into the scene and start rendering. - No special plugin needed to open scene.
- Phong shading interpolation / Smoothing - 35°
-The 3ds, obj, lwo files contains a seperate Fly and Ground-Version
The North American Aviation P-51 Mustang was a long-range single-seat World War 2 fighter aircraft. Designed, built and airborne in just 117 days, the Mustang first flew in RAF service as a fighter-bomber and reconnaissance aircraft before conversion to a bomber escort, employed in raids over Germany, helping ensure Allied air superiority from early 1944. The P-51 was in service with Allied air forces in Europe and also saw limited service against the Japanese in the Pacific War. The Mustang began the Korean War as the United Nations main fighter, but was relegated to a ground attack role when superseded by jet fighters early in the conflict. Nevertheless, it remained in service with some air forces until the early 1980s.
As well as being economical to produce, the Mustang was a fast, well-made, and highly durable aircraft. The definitive version, the P-51D, was powered by the Packard V-1650, a two-stage two-speed supercharged version of the legendary Rolls Royce Merlin engine, and was armed with six 12.7 mm M2 Browning machine guns.
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