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No matter how you do it. You should understand that history is computed from down to up.
If skinCluster is upper then blendShape node then you mustn't move blendShape's mesh for you will have double transformations ( blendshape moves geometry and then skinCluster does the same )
In this case blendShape node must change vertices positions in local space.
If skinCluster is lower then blendShape node then you must move every blendShape's mesh and skinCluster will be replaces with the blendShape.
Anyway the better way is to have skinCluster in up and the blendShape node lower.
Thanks Alexander. I finally started again because the problem started at a bad process "Skining." In this process, the geometry is moved without me noticing ... that was the change that occurred, but your explanation helps me a lot.
I'm doing a “Blend Shape” for character. I recently saw a tutorial where it was explained that to work properly should be sorted "inputs", and "Blend Shape" should be under "Skin cluster”, but the deformation is not expected ... What can I do? Sorry for my english, attached some screen shots.
