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what about creating three blendshapes
for each foot as stages wave effect ?
For squash on the feet I would also deform the verts
of the top of the foot down so that the ground plane stays the ground
and the softer parts settle down into the ground.
You kinda inspired me to a great idea, just not the one you explicitly laid out :)
Instead of using 3 blend shapes, I got the notion to apply the squash deformer sequentially to the three parts of the foot the lattice covers. I can find a way to use the Envelope attribute on each one to rig them to fire in sequence, I think, and key that sequence to a single attribute later on. Too late to go too much further tonight, but it shows promise.
What about animating the lattice points with a set driven key. Using an attribute to control the position.
0 to 1 -- heel to toe. 1 to 2 -- remove heel to toe.
that way as you scrub throught the attribute it would go from weight on to weight off in the right sequence. Then when the foot got back down to the ground just set a 1 frame key that would reset it.
Don't exactly know how that would work with the squash deformer, but just my initial thought to the problem.
Seems like you could actually tie that in to a heel lift somehow, so that it would be a little more automatic.
Hey all,
Here's the situation:
I'm trying to rig a keyable deformation which shows the foot of my character squishing slightly under its 'weight' as it walks. Initially, I've begun by selecting the vertices on the lower half of the foot and creating a lattice around it, then applying a squash deformer to the lattice.
I like the overall effect, but now I'm stumped because I can't think of a way to introduce the wave-like undulation of the squash deformation which occurs as the foot passes from heel to ball to toe, instead of having it applied all at once. Ideally, the eventual slider control would show the effect passing from back to front and then repeating with the normal shape resuming from back to front as well (as 'weight' is taken off those parts of the foot).
Can anyone suggest a step forward from this point? (or a new path which might be even simpler?)
Thanks in advance,
J. Miller