Dashboard_avatar
May 07, 2012
Post id: 310003 Report Item

This node is returning the closest position to the input position, but not the correct Vertex Index at that position...
It does return the correct Face Index, but the vertex index is incorrect...what am i missing?

FYI, i am connecting the .worldMesh attribute of my shape and using the .worldMatrix of the transform as inputs to the closestPointOnMesh node, otherwise it returns the closest face in local object space.