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Collada is a pretty flexible format when it comes to describing things. But i would assume* that the reason it comes up in that order is because the collada file itself actually describes it in that order**. The only way to be sure is to open the collada file for inpection in a text editor and look how the actual data IS represented. Since collada rotations are defined with axis angles its possible for a collada file to include pretty werid rotational definitions.
* never do allways chek to see if possible and here its possible allright
** normally you do not change the order or you risk the animation not being what it was when fed in, because different rotation orders define very differnet end results, as the application of rotation is noncomutative. So needing to change MAY actually indicate that that the original export module itself is broken.
If you cannot find where the problem comes from try to use obj sequence instead.
we some some custon mel script to export an obj seq from maya and it never created any problem.
i am sure you can find similar script around here
cheers
O
I've got a bit of a strange situation. I am using a readgeo to bring in an FBX file, which is animated so its read at every frame, and I know that in order to have it correctly align with the rest of the elements in the scene I need it to match the rotation order of the rest of the shot, which is ZXY. However, the FBX keeps loading as XYZ and when I change the rotation order to ZXY it keeps resetting itself to XYZ.
Any input as to how I can get the FBX rotation order to switch to ZXY and retain the setting would be greatly appreciated !
Thanks for any help.
Esteban