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hi there
I just pop up here but it seems quite some time ago for this thread. Hopefully it will help others.
My solution is now to use maya 2009 or 2010 ( for the sake of FBX version) and Motionbuilder 2010.
First , I decided to replace my own Rig with Fbik which is quite powerful for the new version. I did Rig it in Maya and export in .fbx ,send it to MB. After get the data , import it back to maya original file which might already have muscle , influence or facial set up connected. And That is it, it just work fine for these new combo version 2010. Anyhow , this is for someone who d like to animate in Maya ,otherwise you better off tweaking the F_curve in MB, it seems easier. And then send it back to maya only for rendering.
Goodluck
Eddie
Hello ALL
I am searching some way to transfer animation from Control rig in MB to Maya rig with set up driven key, influence objects and so on. I searched for mel scrips, plugins or some pipeline to do that, but I didn`t find anything. I`ve find some mel scripts to transfer/bake animation but they work only for nomal joins, and when I have diferent hierarchy on both rigs the scripts give me an error. I want control rig (FBIK in Maya) to drive normar rig, but both hierarchys are diferent:
How to do that? any mel, plugin, pipeline .... I want to do major animation and facial animation in MotionBuilder , transfer this animation to Maya normal rig, and create a secondary animation with aditional controls in maya, to have good deforming with influence objects.
Please give me some way, opinion, links or whatever informations about this problem.
Thanks everyone.
Svetlozar Draganov