Dashboard_avatar
May 28, 2012
Post id: 310117 Report Item

When Polygon modeling, what is the best method for transitioning between areas of large mass to
areas of smaller mass and still maintain all quads? 

Dashboard_avatar
May 30, 2012
Post id: 310126 Report Item

Best is not defined, sometimes its actually impossible, but in general what you use is circular structures to overcome this problem. Theres no generic method for this tough as we dont know how to evaluate such systems mathematicaly in way thet lets us solve teh best way. Good too because otherwise many 3d artists would be out of a job.

Dashboard_avatar
Jun 01, 2012
Post id: 310134 Report Item

Thank you! Do you know a good tutorial, website or book that would show me these methods?