Dashboard_avatar
May 19, 2010
Post id: 303578 Report Item

Hi, 

I am quite new with maya and I can't figure out how to intersect subdiv objects (I'm not even sure this is the good way to get what I want). I am trying to build the knight of a chess game, I made the base shape using a subdiv and I'd like to create the shape of the eye:

knight_maya

My first try was to intersect my base mesh with a surface cylinder and then use the move tool on the curve created on the surface, but it didn't seem to be working (nothing happened, even the intersect surfaces). Converting my subdiv to a NURBS completely breaks the whole thing by creating unconnected NURBS (is it normal???). Could you tell me the good method to create the eye shape of that knight? 

Thanks a lot!

Dashboard_avatar
May 19, 2010
Post id: 303579 Report Item

It doesent quite work out  that way.

>> Converting my subdiv to a NURBS completely breaks the whole thing by creating unconnected NURBS (is it normal???)

Yes. Unconnected is just a matter of abstraction scope. even the individual pathces in the subdivision surface ate unconnected form eaqh other as far as the final renderer is concerned. Wether or not they are unconnected is not the issue, just different abstraction. If you dont move them about they will produce the xact same thing as the subdiv does. (the subdiv is in fact no more ineterconnected its just avbstracted to you that way)


PS: Seriously the chess board.

Dashboard_avatar
May 20, 2010
Post id: 303596 Report Item

Thanks for answering.
And so what would be the good method to create the eye shape in my subdiv?

Dashboard_avatar
May 20, 2010
Post id: 303600 Report Item

lots of spitting.

Vog77
May 20, 2010
Post id: 303609 Report Item

why just not extrude a face in?

Eye
Dashboard_avatar
May 21, 2010
Post id: 303616 Report Item

>> why just not extrude a face in?

if you dont mind the surrounding shape to change Shape. But see i dont think he really tought tej question out thisway.

Youve allready been indoctrinated in how it works, so you think it that way. If a normal person ASKS how to make a hole boolean or intersect stuff they really mean the rest of the object to stay intact. Its only after repeated failures that they start thinking in terms of the malleability aspects of things.

Vog77
May 21, 2010
Post id: 303626 Report Item

the question was: "Could you tell me the good method to create the eye shape of that knight? " I think my method should work

but I agree that first steps in modelling are trials and errors. there was a programmer and he wanted to get a simple bevel operation for cube in maya, but he was simply unaware that such operation exists, so his approach was to take another cube and use boolean operation in order  to cut those edges. very similar case )))

Dashboard_avatar
May 21, 2010
Post id: 303628 Report Item

Well he should have used a cad app they would have worked that way back in the early 1990's And still do in many respects. They are muchmore geared for the natural inclination of how to manufacture things.

IN any case chess pieces tend to be frowned uppon. Used to be the number one one all reels a few yesr back. I dont want to ever see a chess set in demo reel again, unless its accompanied by A class moviestar.

Dashboard_avatar
May 22, 2010
Post id: 303634 Report Item

Thanks Almakos, that's exactly what I wanted to do actually. I see that it's going to take a while and a lot of practice before finding the good modeling method right away.