| Item | Quantity | Price |
|---|
| Your cart is empty. Check out our collection of 3d models! |
Prices in:
Clear Cart
It doesent quite work out that way.
>> Converting my subdiv to a NURBS completely breaks the whole thing by creating unconnected NURBS (is it normal???)
Yes. Unconnected is just a matter of abstraction scope. even the individual pathces in the subdivision surface ate unconnected form eaqh other as far as the final renderer is concerned. Wether or not they are unconnected is not the issue, just different abstraction. If you dont move them about they will produce the xact same thing as the subdiv does. (the subdiv is in fact no more ineterconnected its just avbstracted to you that way)
PS: Seriously the chess board.
Thanks for answering.
And so what would be the good method to create the eye shape in my subdiv?
lots of spitting.
why just not extrude a face in? 
>> why just not extrude a face in?
if you dont mind the surrounding shape to change Shape. But see i dont think he really tought tej question out thisway.
Youve allready been indoctrinated in how it works, so you think it that way. If a normal person ASKS how to make a hole boolean or intersect stuff they really mean the rest of the object to stay intact. Its only after repeated failures that they start thinking in terms of the malleability aspects of things.
the question was: "Could you tell me the good method to create the eye shape of that knight? " I think my method should work
but I agree that first steps in modelling are trials and errors. there was a programmer and he wanted to get a simple bevel operation for cube in maya, but he was simply unaware that such operation exists, so his approach was to take another cube and use boolean operation in order to cut those edges. very similar case )))
Well he should have used a cad app they would have worked that way back in the early 1990's And still do in many respects. They are muchmore geared for the natural inclination of how to manufacture things.
IN any case chess pieces tend to be frowned uppon. Used to be the number one one all reels a few yesr back. I dont want to ever see a chess set in demo reel again, unless its accompanied by A class moviestar.
Thanks Almakos, that's exactly what I wanted to do actually. I see that it's going to take a while and a lot of practice before finding the good modeling method right away.
Hi,

I am quite new with maya and I can't figure out how to intersect subdiv objects (I'm not even sure this is the good way to get what I want). I am trying to build the knight of a chess game, I made the base shape using a subdiv and I'd like to create the shape of the eye:
My first try was to intersect my base mesh with a surface cylinder and then use the move tool on the curve created on the surface, but it didn't seem to be working (nothing happened, even the intersect surfaces). Converting my subdiv to a NURBS completely breaks the whole thing by creating unconnected NURBS (is it normal???). Could you tell me the good method to create the eye shape of that knight?
Thanks a lot!