Dashboard_avatar
Nov 04, 2010
Post id: 305989 Report Item

my image is taking about 3 min to render in the render view while it takes 6 min to render in the batch render, what can cause this? any ideas?

Dashboard_avatar
Nov 04, 2010
Post id: 305992 Report Item

Possibly different number of cores in use. Starting the batch render takes time (its like opening teh scene into a second maya window only batch doesnt have windows), so theres some overhead for rendering one frame, which is actually quite loong for many scenes. It evens out over longer periods of time because you have more free memory to use and can use all mr facilities for example.

But then you dont send batches form within maya really.

Dashboard_avatar
Nov 05, 2010
Post id: 305999 Report Item

Joojaa Possibly different number of cores in use. Starting the batch render takes time (its like opening teh scene into a second maya window only batch doesnt have windows), so theres some overhead for rendering one frame, which is actually quite loong for many scenes. It evens out over longer periods of time because you have more free memory to use and can use all mr facilities for example.

But then you dont send batches form within maya really.


yes, i know, commandline is the way to go.
but isnt lanching batch from maya and closing it , the same thing?

Dashboard_avatar
Nov 05, 2010
Post id: 306001 Report Item

>> but isnt lanching batch from maya and closing it , the same thing?

well sortof, it does fragment your memory space tough. See programs are prefeerably interested in long sequences of continious memory. Since maya uses up a lot its a bad starting point. But fi you have lots of memory dont bother, after all you CAN use batch for bacground processing (for example if you make shading tests where you animate a aattribute so that you get a palette to choose from).

Launching batch form maya does however cause the file to be saved one more time.