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>> How can i save the view settings?
Well elementary you can not. Quite technically its possible to do this but how much work are you ready to put into this. Its not neccserily a lot fo work but reuires you to be quite intimate with how mayas been built up.
So the simple answer is you can not. But its not entirely accurate, you can if your willing to do a overhul of maya core functions.
>> doesn't save the settings.
it doesn't remeber anything. if you kill your hypershade and open it anew it will STILL not remeber the settings. So if it doent save settings within a maya session how do you suppose its going to save it between sessions?
In any case i just took a glance on what the script ate and in less then 1 minute i spotted a bug in autodesks code. Oh well what version of maya are you using so i can target this for you if i happen to get the inspiration
Thanks for your answer ... i'm using maya 2011.
I can write MEL script, so if you point me to the right place it should be no problem...
Or maybe you know another way to handle a big amount of shaders? The slightly faster multilister is gone in maya 2011, i don't know why...
Well for starters read hyperShadePane.mel its about 10000 lines of code. Youll see that the setting is really ignored on creation so theres no point in saving it even you can add it to the init and state saving functions. It does save for example icon size but doent remeber the setting later for example.
Anyway you can disable drawing of the swatches instead, thats probably easier.
Oh PS: Im not really keen on maya 2011 it has a LOT of annoying small GUI bugs that older mayas do not have. Bugs that annoy me every 15 or so minutes so i tend to avoid 2011 which is think is NOT ready for prime time yet. Its also very stupid in design, they screwed up many things that SHOULD have been done right. Maybe 2012 is actually usable.
could you give examples concerning the 2011 bugs? The only thing I noticed until now is that the keyframe ticks display in the timeline cant be set to channelbox. Else the new colors are comfortable and they finally seem to start taking care of the script editor (even though its still a long way). also the integrated 2d pan/zoom tool is a small but for my purpose extremeley helpful addition.
Hi,
I have the problem that the hypershade window doesn't save the settings. For my current project I want it to show the materials as list, because there are way too many for the icon mode. How can i save the view settings?
Thanks