Dashboard_avatar
Jun 15, 2012
Post id: 310179 Report Item

Hello,

I am trying to combine my pre-rendered ambient occlusion map to my object's software shader. I dont want to render a seperate AO pass and composite in post and I want to keep the shader usable within Maya's software renderer so that I can run it within my "software render only" renderfarm. Any information would be greatly appreciated.

"Bob Bobbington"

Dashboard_avatar
Jul 05, 2012
Post id: 310279 Report Item

Anyone??