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Are there any professionals here that will share with us what kind of work they have done, and how much they were paid for it? I realize that is somewhat personal, but if there is anyone who does not mind, it would be greatly apriciated to know what range of salary is possible for different types of jobs.
My boss has been checking this out and says the general rate for freelancing in 15 to 18 an hour with estimated time. I would like to know how close this is to reality seeing as how he is going to base our new salary off of this #. I would REALY like to refrence this to other salaries around. If anyone would give a rough # and location I would realy apriciate it - Thx - and if you dont feel comfortable posting here just message me - thx again
Sincerely,
Trying Not To Get Screwed
The work to be done will be a 23 episode series PBS. My job will be one of 4 lead animators in a team of 12-15. Im sure ill also do some creative and management of workflow also. Sry i left this out earlier.
Edited by nanoform on 07/30/01 10:39:57 AM.
As Will was saying about working in a studio, the same holds true for freelance. It depends on the type of job. Are you doing a simple flying logo? Or complex character animation? Going for realism or cartoony will do? How much screen time? Full CG or integrated with live action? Do they need it in a hurry? Are you also doing any pre-production (like storyboards)?
If you give a little info on the type of work you'll be doing (you can leave out specifics) you can get a more accurate answer.
((( DePingus ))) 
In reply to:
My boss has been checking this out and says the general rate for freelancing in 15 to 18 an hour with estimated time. I would like to know how close this is to reality seeing as how he is going to base our new salary off of this #. I would REALY like to refrence this to other salaries around. If anyone would give a rough # and location I would realy apriciate it - Thx - and if you dont feel comfortable posting here just message me - thx again
Sincerely,
Trying Not To Get Screwed
The work to be done will be a 23 episode series PBS. My job will be one of 4 lead animators in a team of 12-15. Im sure ill also do some creative and management of workflow also. Sry i left this out earlier.
Edited by nanoform on 07/30/01 10:39:57 AM.
About freelancing, generally speaking freelance should pay about 40-50% more than full time because it is short term work, no job security, no benefits, and is more about get it done then having an actual normal work schedule.
Will
A general rule of thumb is that freelance pays more than staff because there are no benefits or security involved. Freelance is more project specific (normally) and compensation can be negotiated several ways. I've known people that billed hourly, daily, weekly or one full price for the project.
Still, something important to remember with regards to salaries. Just because the going rate for 3d work let's say is USD $25/hour here or there it doesn't mean that's what you should automatically charge regardless of your skill. I've known people that were charging $300 a day for work I wouldn't pay minimum wage for. Then again, personally I've done a week's worth of work on a feature film for under $1000 because I really wanted the project. You decide.
In reply to:The work to be done will be a 23 episode series PBS. My job will be one of 4 lead animators in a team of 12-15. Im sure ill also do some creative and management of workflow also.
In reply to:
23 episodes, 20 min/per i assume, with 12-15 animators...in TV scheduling, doesn't seem very possible to me, unless you're making something like rolli polli ollie. We're going into production on 26 episodes of a 20 minute series soon, and we'll be staffed with about 75 3D artists....so, watch your back for them overtime hours, negotiate that out and make sure overtime is clarified before you start working or else it could end up ugly for you and your employer.
Good luck.
-Don
All right, well I'll try to keep this in "good question" syntax:
How much can a modeler and/or animator expect to make working on games in SoCal? Say, starting fresh out (first job) with university degree in fine art / computer art and has experience with polygons and game mechanics and texturing, as well as a good understanding of motion and animation?
Jon
Depends on the company and level of the job. With no production experience you're pretty much going to be starting at entry level, but the quality of your demo material could change that as could demand at the company. I've seen fresh modelers start at $40k and go up from there. Still, most game places I've been to or know of tend to want a broad skillset in the artist.
In reply to:
My boss has been checking this out and says the general rate for freelancing in 15 to 18 an hour with estimated time. I would like to know how close this is to reality seeing as how he is going to base our new salary off of this #. I would REALY like to refrence this to other salaries around. If anyone would give a rough # and location I would realy apriciate it - Thx - and if you dont feel comfortable posting here just message me - thx again
Sincerely,
Trying Not To Get Screwed
The work to be done will be a 23 episode series PBS. My job will be one of 4 lead animators in a team of 12-15. Im sure ill also do some creative and management of workflow also. Sry i left this out earlier.
Edited by nanoform on 07/30/01 10:39:57 AM.
In reply to:
My boss has been checking this out and says the general rate for freelancing in 15 to 18 an hour with estimated time.
http://www.awn.com/MPSC839/839INDEX.HTM
This is a great sight about salaries - it shows union minimum wage for big compaines - and also shows actual pay based on survey. Hope this helps some people out. Remember though this is assuming that you are good enough to get into a postion of this caliber.
$15 to $18 an hour is a joke in ANY real profession...
$15/hour (40 hour work week, 52 weeks a year) = $31,200/year !!!
As a 3D animator, you should be techinically skilled in computers and software. You should be schooled in the ways of visual arts (graphic design & film). This field requires way too much skill and proficiency in many different areas to be paid that kind of crap-ass money (assuming of course you have the skills in question).
((( DePingus ))) 
Regarding everyone's concern on salaries...this is the reason I am forming an APP Cooperative startup.
If anyone is interested in having more control on their future take a look...
Need: Team leaders, 3D game dev, Objective-C, Cocoa, Xcode, UI Designers, 3D Illustr/Animtr, Web, Sound, DataBase, Writers, Character development people for a Cooperative Startup. Multiple teams needed to create the most unique mobile apps out there.
Our objective is to have the highest skilled people in the cooperative. However we are not discouraging people who need some help to be the best. Depending on the complexity of the project we want to optimize the usage of our talent, so different skill levels will be needed.
Please visit our website: http://whatareyourideas.com/. This is where you can find the Objective-C person, UI designer or the 3D person you need to finish up your project. If you become a member (free) you will insure that your future has a future, that the work you are doing will directly benefit you.
Currently this is for New York Tri-State area residents only! Coop will be NYC based. With tools like WebEx I believe in the future we can open this up to all locations, but until we work out the bugs we want to keep a tight group in New York.
I would also like to hear from the people who do freelance work or work for hire projects and such. Not all of us feel like working for a big studio and would like to get some experience before making the plunge into Corporate America.
I would like to know what to be able to charge for a project so I won't loose my first real projects from under or over charging a customer. Thank you in advance and have a nice day.