"Rapid Rig: Advanced" - Auto Rig for Maya 2.2.8 (maya script) Cart_putAdd to cart

This is a tool that will set up a customizable rig for a bipedal character

Rapidrig_v2_silhouette Zoom

License Type:

Commercial

Price:

$40.00 (USD)

File ID:

15468

File Size:

155.9 KB

Created / Updated:

Dec 20, 2009 / Sep 05, 2014

Owner:

Dustin Nelson   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

linux, mac, windows

Maya:

2008, 2009, 9.x, 2010, 2011, 2012, 2013, 2014, 2015

Tags:

auto, maya, setup, fk, scale, biped, IK, Stretch, autorig, auto-rig, rapid, Rig, interface, animation Pose Save Dummy Dummies

Hi Dustin.

Submitted by oneoung on 2011-07-30 22:47:38

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Hi Dustin…
I got a problem with export wight and import weight.
I careated the Bone and I skin a Geo with my bone.. After I found a littl joint position miss.
So I exported my weight and went back to my preview file and re arranged my joint and re create my bone.. after skin..I was trying to get back my weight but.. it doesn’t really work.
even joints that I didn’t touch also can not take back my weight info.
Is there a way to get it back or do I have to never go back preview file?

-Bone name is same.

Thank you

Comments (3)

View Dustin Nelson's profile
Jul 31, 2011
Post id: 15101
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Hi Hanung,

I have had issues with importing and exporting weights as well. Hopefully you still have a file of the skinned mesh. If so, this is what I found works best...

1. Skin your character to your updated rig
2. Reference the file containing your old skinned character into the scene with the updated rig
3. Select the old skinned character and the new skinned character, in that order.
4. Make sure to leave both rigs in the same position
5. Go Under Skin>Edit Smooth Skin>Copy Skin Weights>Option Box
6. In the options, reset the settings to the defaults, then hit Copy.
7. Check to make sure that the new skinned character has the proper weights
8. Go back to the Reference Editor and remove the referenced file that contained the old rig.

If you have only made minor tweaks to the positions of the joints and/or mesh, you shouldn't have to do too much fixing of the weights.

Hope that works for you. It might also be worth looking into seeing if there are other scripts that do a better job of transferring weights than the default Maya ones.

-Dustin

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Aug 01, 2011
Post id: 15117
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wow Amazingly it works well Dustin.. Thank you for your advise. ^ ^

View Dustin Nelson's profile
Aug 02, 2011
Post id: 15128
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That's great, good thing you kept a back-up file. I don't know why the import/export doesn't work better... I have had some success with it, and sometimes not so much.

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