"Rapid Rig: Advanced" - Auto Rig for Maya 2.1.3 (maya script) Cart_putAdd to cart

This is a tool that will set up a customizable rig for a bipedal character

Rapidrig_v2_silhouette Zoom

License Type:

Commercial

Price:

$40.00 (USD)

File ID:

15468

File Size:

131.8 KB

Created / Updated:

Dec 20, 2009 / Apr 30, 2013

Owner:

Dustin Nelson   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

linux, mac, windows

Maya:

2008, 2009, 9.x, 2010, 2011, 2012, 2013

Tags:

auto, maya, setup, fk, scale, biped, IK, Stretch, autorig, auto-rig, rapid, Rig, interface, animation Pose Save Dummy Dummies

Hand Attributes

Submitted by Nikhil Venkatesh on 2010-08-15 05:04:01

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Hey Dustin,

Downloaded your script yesterday, and it’s BEAUTIFUL. It’s going to speed up my final year project a lot. Thanks for that :D.

Just a small suggestion. I was hoping you could add attributes to the hand for curling the fingers and spreading them, as an option.

Also, If you don’t mind me asking, did you learn to script from anywhere specific? I’d love to learn MEL, but haven’t found a decent source anywhere. Any suggestions?

Thanks,
Nikhil

Comments (5)

View Dustin Nelson's profile
Aug 15, 2010
Post id: 12150
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Hi Nikhil,

Thanks for the suggestion, still working with that one. Some people prefer to have absolute control over each joint in the fingers, and some prefer the attributes that do more broad changes.

I will either make it an option for the initial setup as to which format to use, or create a hybrid with more group nodes, so you can use both.

As far as learning MEL, I don't really have one source I would recommend. Instead, I have learned through several channels. Probably the best thing you can do to just start understanding how MEL works is look at the script editor, and anytime you perform an action, have a look and see what commands are being called. This was how I first started playing with MEL, and then creating shelf buttons from some of that code to automate repetitive tasks.

There is a book called "MEL Scripting for Maya Animators" which I find to be really good for giving you a solid understanding of what is going on under the hood.

Also the "Art of Rigging" series is great for showing you how to rig and then how to automate a lot of that process with MEL.

Other than that, checking out forums and using the MEL Command Reference under the Help menu in Maya are both extremely useful when getting over roadblocks.

The one thing I have found with learning MEL or Python or whatever, is having a need for it. If you do repetitive tasks, try using a script to speed things up. If it is something you are going to do later on, create a button in your shelves that you can easily get to.

I am not very strong at scripting, I am better with the rigging stuff. So what I do for most of my scripts is figure out how to build something in Maya and then write down the steps to how I did it. The steps that you write are now the english version of what your final script will look like. Now follow your steps inside Maya, and check out what the script editor is doing. Copy and paste anything useful. Once you start to understand how this works, picking up the rest will come gradually.

Just keep it as simple as possible in the beginning.

Good luck!

Dustin

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View Nikhil Venkatesh's profile
Aug 15, 2010
Post id: 12163
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  • Currently 0/5 Stars.

Hey Dustin,

Thanks for that. Really helpful. I guess I'll start by looking at how your script works :D. I'm looking forward to this :)

View Dustin Nelson's profile
Oct 18, 2010
Post id: 12780
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Hey Nikhil,

In version 1.2.6, which I just uploaded today, there is the RapidAnim UI with a couple buttons that should help for posing the fingers. The "Controls Up & Dn" button will select all the controls of any finger(s) where you already have one or more controls selected. The "Controls Across" selects the same control on all fingers. For example, if you select the first control of any finger, and press "Controls Across", all the first controls of every finger will be added to your selection. Hopefully you find this useful.

I still prefer to have maximum control of the fingers be adjusting each finger manually, but this is something that I will try to improve as I get the time.

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View Dustin Nelson's profile
Nov 19, 2010
Post id: 13050
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Hi Nikhil, I have also built an add-on called "Rapid Pose" that you can purchase which makes it much more user-friendly for selecting and posing your rig, but even just using the RapidAnim script, it should be enough to quickly select and pose your fingers. I feel this is the best all-around solution that is fast enough to still allow maximum control over the fingers.

Thanks again for your input!

Dustin

File Author
View Dustin Nelson's profile
Jul 15, 2012
Post id: 16613
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Finger channels have been added to the IK/FK Switch control, which can be used in conjunction with the finger controls.

Dustin

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