"Rapid Rig: Advanced" - Auto Rig for Maya 2.1.3 (maya script)
Add to cart
This is a tool that will set up a customizable rig for a bipedal character
License Type:Commercial Price:$40.00 (USD) |
|
File ID:15468 |
File Size:131.8 KB |
Created / Updated:Dec 20, 2009 / Apr 30, 2013 |
Owner: |
Platforms:linux, mac, windows |
|
Maya:2008, 2009, 9.x, 2010, 2011, 2012, 2013 |
|
Tags:
auto, maya, setup, fk, scale, biped, IK, Stretch, autorig, auto-rig, rapid, Rig, interface, animation Pose Save Dummy Dummies
|
|
























































Hi Nikhil,
Thanks for the suggestion, still working with that one. Some people prefer to have absolute control over each joint in the fingers, and some prefer the attributes that do more broad changes.
I will either make it an option for the initial setup as to which format to use, or create a hybrid with more group nodes, so you can use both.
As far as learning MEL, I don't really have one source I would recommend. Instead, I have learned through several channels. Probably the best thing you can do to just start understanding how MEL works is look at the script editor, and anytime you perform an action, have a look and see what commands are being called. This was how I first started playing with MEL, and then creating shelf buttons from some of that code to automate repetitive tasks.
There is a book called "MEL Scripting for Maya Animators" which I find to be really good for giving you a solid understanding of what is going on under the hood.
Also the "Art of Rigging" series is great for showing you how to rig and then how to automate a lot of that process with MEL.
Other than that, checking out forums and using the MEL Command Reference under the Help menu in Maya are both extremely useful when getting over roadblocks.
The one thing I have found with learning MEL or Python or whatever, is having a need for it. If you do repetitive tasks, try using a script to speed things up. If it is something you are going to do later on, create a button in your shelves that you can easily get to.
I am not very strong at scripting, I am better with the rigging stuff. So what I do for most of my scripts is figure out how to build something in Maya and then write down the steps to how I did it. The steps that you write are now the english version of what your final script will look like. Now follow your steps inside Maya, and check out what the script editor is doing. Copy and paste anything useful. Once you start to understand how this works, picking up the rest will come gradually.
Just keep it as simple as possible in the beginning.
Good luck!
Dustin