"Rapid Rig: Advanced" - Auto Rig for Maya 2.1.3 (maya script) Cart_putAdd to cart

This is a tool that will set up a customizable rig for a bipedal character

Rapidrig_v2_silhouette Zoom

License Type:

Commercial

Price:

$40.00 (USD)

File ID:

15468

File Size:

131.8 KB

Created / Updated:

Dec 20, 2009 / Apr 30, 2013

Owner:

Dustin Nelson   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

linux, mac, windows

Maya:

2008, 2009, 9.x, 2010, 2011, 2012, 2013

Tags:

auto, maya, setup, fk, scale, biped, IK, Stretch, autorig, auto-rig, rapid, Rig, interface, animation Pose Save Dummy Dummies

Arm/Leg Stretching

Submitted by John Doe on 2010-08-11 22:15:22

Request Description

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Hey Dustin.

I just had a couple more suggestions for your awesome script.

I think it would be really cool if maybe there can be an option for both the arms and legs to turn off the maintain volume feature.

What I mean is that right now, if I stretch out the arms or legs in IK with stretch on, or I use the scaleX in when in FK mode the limbs become thinner (as they should to maintain volume). But sometimes i need to fake some stuff in a shot and this requires me to make the characters arms and or legs longer while still maintain their normal volume. But with the way its setup now, the arms and legs get thin when you stretch them out.

Also, if this option were to be added, when maintain volume is off, when in FK could there be scaleX scaleY and scaleZ for both the upper and lower limbs seperately so we can get even more customization if needed.

One last thing would to be given more control on the scale of the hand. Right now when you scale it, it scales evenly. It would be nice to have individual scales so that for example during a smear frame, you could make the hand really long and thin.

So I dont know if any of this is even possible but I just thought I would throw a few more suggestions your way.

Thanks!

Comments (3)

View Dustin Nelson's profile
Aug 12, 2010
Post id: 12127
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Hey Ryan,

I will definitely put the arm volume in there. I wrote that for a prototype arm, just haven't got around to implementing it in the rig.

Being able to scale the other two axes is probably doable. It will just be an additive effect to the arm volume. So regardless of whether the volume is on or off, you can still scale.

The hand scale is something I am working on as well, there are two ways I can potentially tackle it. The way I want to do it is going to take a little longer, but it's in my plans to include.

Thanks again!

Dustin

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Aug 12, 2010
Post id: 12133
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  • Currently 0/5 Stars.

Sounds Great Dustin!

I cant wait for all these things to come together.

Thanks.

View Dustin Nelson's profile
Oct 18, 2010
Post id: 12781
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Hey Ryan,

I have added an auto volume attribute to the switchControls in 1.2.6. Still working on the hand scale stuff though... Hopefully I will get to that sooner rather than later.

I am also planning on adding volume control to the torso and neck. That should be in the next update.

The script has seen a lot of change and (hopefully) improvements over the past couple months, hopefully you still have the chance to check it out.

Dustin

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