NEW DVDS FROM THE GNOMON WORKSHOP COVER AUTOMOTIVE MODELING,
CHARACTER ANIMATION AND PRODUCT DESIGN
Poly Modeling, Animating in Maya, and Rendering in StudioTools
Highlight March Releases
CA - The Gnomon Workshop is delighted to offer three great
titles in time for spring. Kevin Hudson brings a modeling
title, Robert Coddington offers a character animation title,
and Dustin Brown introduces The Gnomon Workshop's
first StudioTools DVD.
Kevin Hudson, Modeling Supervisor at Sony Pictures Imageworks,
presents his second title for The Gnomon Workshop. In this
overview of modeling cars for a polygon/sub division surface
pipeline, Kevin applies his modeling techniques to different
car models, showing you how to build a model, create surface
details and prepare the model for texturing.
The Gnomon Workshop is also delighted to introduce two artists:
Animator Robert Coddington and Industrial Designer Dustin
Brown. Robert Coddington is a lead animator at Electronic
Arts in Los Angeles. His title on Character Animation
for Games gives you a step-by-step view of Maya's animation
tools, with Coddington demonstrating simple loops, transitions,
and creating a run cycle, all of which you can practice
with the included character rig.
Dustin Brown offers the Gnomon Workshop's first StudioTools
title. Brown, currently a senior industrial designer with
Ignition, inc. leads design efforts, on numerous projects,
primarily consumer electronics and business products. Brown's
StudioTools title covers lighting and shading for product
design. Brown demystifies the internal workings of this
powerful application, covering critical settings, and presenting
his approach to planning, lighting and creating shaders.
Producer Eric Hanson notes, "In this release, The Gnomon
Workshop again delivers titles valuable to those in the
3D field." Says producer Eric Hanson, "Sony Imageworks'
Kevin Hudson continues his modeling series by showing tips
and tricks of automotive modeling, while EA Animation Supervisor
Robert Coddington offers a rich introduction to the nuances
of character animation for gaming. Lastly, adept industrial
designer Dustin Brown offers an unprecedented title on rendering
with the Alias StudioTools package, while still having
great value to those using Maya. We will continue to provide
premiere content found nowhere else."
Automotive Modeling Techniques
Polygon Modeling with Kevin Hudson
In this DVD, Kevin Hudson presents an overview of various issues and techniques
related to modeling cars for a polygon/sub-d surface pipeline. Referencing two
different car models, Kevin demonstrates his methods for approaching each model