3 new DVDs from Gnomon Workshop: Maya and Studio Tools

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Mar 21, 2006

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NEW DVDS FROM THE GNOMON WORKSHOP COVER AUTOMOTIVE MODELING, CHARACTER ANIMATION AND PRODUCT DESIGN

Poly Modeling, Animating in Maya, and Rendering in StudioTools Highlight March Releases

Hollywood, CA - The Gnomon Workshop is delighted to offer three great titles in time for spring. Kevin Hudson brings a modeling title, Robert Coddington offers a character animation title, and Dustin Brown introduces The Gnomon Workshop's first StudioTools DVD.

Kevin Hudson, Modeling Supervisor at Sony Pictures Imageworks, presents his second title for The Gnomon Workshop. In this overview of modeling cars for a polygon/sub division surface pipeline, Kevin applies his modeling techniques to different car models, showing you how to build a model, create surface details and prepare the model for texturing.

The Gnomon Workshop is also delighted to introduce two artists: Animator Robert Coddington and Industrial Designer Dustin Brown. Robert Coddington is a lead animator at Electronic Arts in Los Angeles. His title on Character Animation for Games gives you a step-by-step view of Maya's animation tools, with Coddington demonstrating simple loops, transitions, and creating a run cycle, all of which you can practice with the included character rig.

Dustin Brown offers the Gnomon Workshop's first StudioTools title. Brown, currently a senior industrial designer with Ignition, inc. leads design efforts, on numerous projects, primarily consumer electronics and business products. Brown's StudioTools title covers lighting and shading for product design. Brown demystifies the internal workings of this powerful application, covering critical settings, and presenting his approach to planning, lighting and creating shaders.

Producer Eric Hanson notes, "In this release, The Gnomon Workshop again delivers titles valuable to those in the 3D field." Says producer Eric Hanson, "Sony Imageworks' Kevin Hudson continues his modeling series by showing tips and tricks of automotive modeling, while EA Animation Supervisor Robert Coddington offers a rich introduction to the nuances of character animation for gaming. Lastly, adept industrial designer Dustin Brown offers an unprecedented title on rendering with the Alias StudioTools package, while still having great value to those using Maya. We will continue to provide premiere content found nowhere else."

DVD Description:

Automotive Modeling Techniques
Polygon Modeling with Kevin Hudson



In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline. Referencing two different car models, Kevin demonstrates his methods for approaching each model

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