Autodesk lays off Alias employees -- CORRECTION

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Jan 13, 2006

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Yesterday an article titled "Alias to lay off 400 in post-merger move" was posted here on Highend3d that referenced an article posted in the National Post Toronto. The article was very inaccurate on it's facts. I followed up with Kevin Clark of Autodesk this morning and he has confirmed that the article was based on speculation and not facts:

FACTS:
  • The 400 number is inaccurate. The actual number is not publicly divulged
    • Redundancies are a sensitive topic, and to respect those affected, we do not release names or number of staff affected.
  • This was not a merger, it was an acquisition. Autodesk, Inc. acquired Alias, Inc.

FACT inaccuracies:
  • 400 layoffs (not accurate)

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Dashboard_avatar
Jan 24, 2006
Post id: 5221
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have no doubt.Any company when merging or buying another one out would same "of course we will keep giving support for products", they will keep it up for some time but corps are just like politicians. Have no word and just say whatever you need to hear to keep calm and consume. Sad day, when a bigger fish could not compete and and the only way out was buying the other one.

Dashboard_avatar
Jan 25, 2006
Post id: 5222
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[quote]rasamaya said:
I was sad when max was purchased by Autodesk, yuk, now maya.
[/quote]
Umm... Autodesk always had Max. Autodesk created Max. Max was a reworking of a DOS program called 3D Studio that was made by Autodesk.
Also, as to Cyclic's post, Max as Max was on the PC long before Maya was, so it's unfair to say that Max copied everything from Maya. You do have some points about the API, but as to interface and usability, they are two different programs with two different mindsets about their use. They are (and I know this is heresy) equally good hammers in a 3d artist's toolset -- if the artist knows how to use them.
And really, why bother going to SGI, Linux and Mac if the number of PCs you can run it on equals many multiples of the number of machines on those other platforms put together? If Macs are only 3% of the market, why waste resources? SGI as a company has been coughing up blood for years and computers costing hundreds of thousands less are catching up in capability.
And Max is sitting on those same desks at ILM and Pixar. The main difference between Max and Maya at the end of the day is that you can do more extensive customization with Maya because of it's API, and the big effects houses are doing just that -- because they have programming staffs to do so. If you think that the Maya you get out the box and the Maya they use is the same program with the same features, you are mistaken. It's the difference between an out of the dealer Ford and it's cousin that races in NASCAR.
No one knows yet what's going to happen to either Max or Maya, not even people I know in Autodesk. All we can hope for is that Autodesk, a company that understands the product (as opposed to the Supermarket chain that previously owned Maya) will give it the support it needs to grow.

Dashboard_avatar
Jan 26, 2006
Post id: 5223
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It may well be that Mac only holds 3% of the market, but that was enough for Alias to port Maya Unlimited over to Mac last year (or whenever it was).

At present i am in the market for a laptop and am currently leaning towards the new MacBook Pro heavily. And aim to use Maya, allong with Photoshop/inDesign.

I thought in one of the press releases Autodesk liked the cross platform nature of maya and would keep it as such.

yes, Alias did drop SGI for maya, but still use it for Studio Tools as i believe. I would think it slightly unwise to drop Maya for Mac just (relatively) soon after making it fully functional.

MartinCo

Dashboard_avatar
Jan 26, 2006
Post id: 5224
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Taken from

http://www.intel.com/cd/ids/developer/asmo-na/eng/256404.htm

although no date:

[quote]

Dashboard_avatar
Jan 28, 2006
Post id: 5225
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It would be stupid for Autodesk to ignore the Mac Maya userbase -- that's just asking for someone else to fill the void -- even if it is just 3%. Let's hope the Mac Maya programmers are kept around, and Mac Maya isn't treated like a stepchild like Mac Combustion and Mac Cleaner, which generally have their releases a year behind the PC counterparts.

Dashboard_avatar
Feb 03, 2006
Post id: 5226
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From what i hear maya for Mac made up for 1/3 of maya sales.

somehow i'm not too sure on the reliability of that.

Dashboard_avatar
Feb 09, 2006
Post id: 5227
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i am very sad cuz of autodesk push alias company away.. that is not right. many company and student love alias maya program are best number one than any software in the worlds....
oh boy...

Dashboard_avatar
Feb 13, 2006
Post id: 5228
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here is a link on some 3d history

http://accad.osu.edu/~waynec/history/lesson8.html#3ds

I stand corrected

Dashboard_avatar
Feb 14, 2006
Post id: 5229
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ALL ANYBODY REALLY WANTS TO KNOW WHO'S WORKING WITH MAYA, THIS INCLUDES ALL THE MAJOR ANIMATION & F/X HOUSES, INDUSTRIAL DESIGNERS, AND STUDENTS AROUND THE WORLD WANT TO KNOW IS IF MAYA WILL CONTINUE TO BE SUPPORTED AND UPGRADED. AND IF THAT'S NOT THE CASE, STOCK IN SOFTIMAGE WILL GO UP. WHILE OTHER HOUSES, WILL HAVE TO GO ABOUT MAKING IN HOUSE ANIMATION, RENDERING, F/X AND MODELING PACKAGES. THEY DESERVE FAIR WARNING EITHER WAY.

IF THEY DON'T GET IT THEY SHOULD FILE A GREVIANCE SUIT. THIS COULD CONCIEVABLY INCLUDE, SONY, ILM AND WARNER BROS., FOX, MICROSOFT, AND APPLE WHICH MEANS THEY COULD ENDING OWNIG AUTODESK. THEY SHOULD KEEP THAT IN MIND.

--CLARION THE GREAT

Dashboard_avatar
Feb 14, 2006
Post id: 5230
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You miserable bunch of Luddites.

Fact: Autodesk didn't merge with Alias. Its a take over. Do you not know anything about Autodesk?

Fact: Alias was going nowhere for years.

Fact. I worked for Autodesk for nearly seven years and I have to say it was the best company I ever worked for in over 30 years. Sure, it was not my choice to leave, but that does not change the facts.

Its smart, it growing, its successful, its well managed and it looks after its staff. It looks only for top performers in its workforce, which translates into good products at good prices making a good profit. You only have to look at sales volumes and customer numbers to realise that this is true. Get over it.

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atd
Feb 23, 2006
Post id: 5231
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As far as the Maya Mac marketshare this is a quote from the Alias site in mid 2004 when they released Unlimited for the Mac

"Since Maya Complete was released for Mac OS X in 2001, the enthusiasm of the Mac community for 3D software, and its potential for their workflow, has continued to grow. Sales figures for Maya consistently show approximately 29% of Maya Complete sales in North America on the Mac platform and approximately 20% globally"

AD would be very shortsighted to drop Mac support. I think that the future of 3D apps is a much wider market, if you are talking about graphics in general that's a very large Mac market. I was surprised Apple didn't buy Maya a while back but according to some recent job postings at Pixar, it seems they are coming up with their own 3D app. The next few years should be interesting.

Dashboard_avatar
Feb 27, 2006
Post id: 5232
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Ever notice how Maya is always refered to as a film and animation package? I haven't seen anything mentioning Maya as a software package used to develop games. As games are Max's bread and butter and well, anything is Maya's...I'm expecting to see some tweaking to "streamline the product to better suit the needs of the clients." My words not anyone else's but I'm sure the eventual press conference or article will involve that or similiar language.

Why couldn't Apple, Adobe or one of the large film/game animation corps. purchased it. Next time maybe we should take up collection on here and purchase it ourselves or set up some manner of community trust and get soem backers.

Dashboard_avatar
Mar 21, 2006
Post id: 5233
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"Fact: Autodesk didn't merge with Alias. Its a take over. Do you not know anything about Autodesk?

Fact: Alias was going nowhere for years. "

How do you know about Alias intentions, if you were an Autodesk employee? I was working on UI and feature development, but I stop investing my passion, when I saw the big news. Anyway. We don`t want this situation. And we don`t want to belong to the Autodesk community. That`s the point. We are Alias guys.

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TSB
Apr 02, 2006
Post id: 5234
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[quote]rhibit said:
As loyal as Maya users are - we're about due for new leadership. Alias has a serious issue with draggin' their butts on simple tool development -- mismanaging their priorities and give us bells and whistles before there's a solid machine to attach them to.

How long did it take us to select edgeloops ? How long to fix the broken bevel ? Our Sub-D editing is the pits ...[/quote]

nail on head.

Dashboard_avatar
May 02, 2006
Post id: 5235
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This glaringly points to how irresponsible the print press has become world wide and why no self respecting reporter or editor should parrot what they say in print. The present status quo is, print anything you want no matter how wrong or hurtful the facts maybe, just increase the customer base. The print press does not want to be confused with the facts, they have become little more than clones of the National Enquirer, The Sun, and other such tabloid ilk. Greed seems to be their only driving force and there is the real shame!

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