This script is very useful in situations where the animation of the 9 th of 3dsMax and higher versions will need to open in the 6 th – 8 th 3ds max.
The problem is that since 9 th version of 3ds Max, the format of the data cache has changed (Autodesk Point Cache 2 – pc2), and compatibility with previous versions disappeared.
Help comes caching mesh surface. The essence of the script is to convert a cache of animation into the vertex animation of the Edit Mesh modifier. Then to save this vertex animation in a separate file, and then in the Max version lower load into the same mesh as the vertex animation.
Src – source object (with assigned Point Cache modifier)
Dst – receiver object (mesh which must be the same, ie, duplicate)
start, end – time range of the operation
Convert – doing convert operation
To do the transfer a temporary file “c: vertexAnim.pts” is used.
Hold – keeps vertex animation into a temporary file
Fetch – restores animation from a file for the selected object