This plugin allows you to import JNG files into 3ds Max 9 (32bit).
This is an import plug-in module to be used with Autodesk 3ds Max. The plug-in has been tested on 3ds Max 9 (32bit).
Installation: ------------- In order to use this plugin, copy the file 'Plugin_JNG.bmi' to 3ds Max' "plugins" folder. Next time you start 3ds Max you can use the plugin by just being able to load *.jng files from the program's standard 'open' dialogs.
About the JNG file format: -------------------------- JNG files do store image data by embedding a JPEG datastream for color information, and may embed another grayscale image to be used as an alpha channel (stored using PNG or JPEG compression). For more information on the JNG file format, visit the libpng site (www.libpng.org). Note that standard JPEG files don't support an alpha channel at all (and JNG even lets the user choose whether to store it lossy or losslessly).
About the implementation of the JNG file format: ------------------------------------------------ This plug-in does not support the bKGD, cHRM, gAMA and iCCP chunks, so loading a *.jng file into 3ds Max might result in a file looking differently compared to an editor that supports them.