The aim was to create a rig that was as easy to animate as possible but
still give as much control as possible. In my opinion - for the amount of control you have, this is probably
the easiest rig to animate with in 3ds max.
Rig
features:
Full IK/FK blending on the arms and legs.
Simple yet extremely versatile
spine and head setups.
Squash
and stretch parameters on all parts of the body.
Curved limb parameters.
Twisting and volume preserving
bones on all limbs.
Soft IK extensions on all limbs to reduce
popping.
IK/FK snappping tools.
Auto-hiding IK/FK limb controls.
Finger controls with preset poses.
Character pipeline tools for adding extra
objects, defining a prefix, assuming
skin pose, select all and delete all rig objects.
Also available is a script to resize the skeleton rig to any size you wish.
Resizing
script features:
Full resizing of all rig parts to fit any
bipedal character.
Twist joint number options for smoother
deformation twisting.
Loading and saving of rig dimensions.
Script for saving dimensions from
older skeleton rig versions.