IMPORTANT: Although the textures are correctly assigned and mapped in every format, the shaders and renders of the thumbnails are only from the 3ds max and VRay version.
The model includes the control mesh with no subdivisions ready to subdivide with Catmull-Clark subdivisions, so you can subdivide as much as you need in your own software. IMPORTANT: Just subdivide the objects named SUBD_XXXXXX.
Perfect for extreme close-ups.
The 3ds max file includes vray and scanline versions. Other formats carefully exported and checked with convertion tools and plugins (check screenshots).
Materials assigned and textures mapped but reflection and refraction shaders could need little adjustments in others formats than 3ds max.