Model: - 9246 poly at med resolution, 80420 at highest resolution - 4096x4096 Body Diffuse and Normal map - 600x600 Eye diffuse - Materials applied
Rig Features: - Independent shoulder controls for each leg - Complete Fetlock control including compression - Auto control attributes for the front elbows which can be blended off or on. The recommended setting for this attribute is around 2.0 (or 0.0 to disable) - Stretchy spine and neck - Multiple mesh resolutions that can be switched instantly - Scalable - More than a dozen Blend shapes for the face (v3 only) - Back-up Main Control (Rhett_aCTRL, Rhett_bCTRL) - Embedded mini GUI with easy set up of shelves and buttons ( KeyAll, ZeroAll, SelectAll KeyBody, ZeroBody, Keylegs, ZeroLegs, KeyHead, ZeroHead, KeyFace, ZeroFace)
Recent Changes: Rhett v5: - Modified body goemetry for symmetry (valid for zBrush sculpting) - Eye geometry modified - Polygonal mane added (zBrush fibers) - Added textures and materials - Mini GUI changed to small shelf tab window with custom icons - Blend shapes removed. Eye aim and jaw controls added. (will revisit the blendshapes in the future) - Keyable channels added to character set (for animation clips). Run cycle animation clip included in project folder. - Bind joints added to set - Rear spring solver "Bias" attribute added to ankle controls - Download is arranged in Maya Project folder. Drop into your ../maya/projects/ and get started