Materials: yes Textures: yes Animated: no Rigged: yes Includes Normal Map: yes Geometry: Subdivision Polygons: 119678 Vertices: 117657 Detail Level: high Avg Texture Res: 2k
Maya (.ma, .mb) - v7, 3ds Max (.max) - v9, 3ds Max (.max) - v9, Textures (.tex, .jpg, .bmp, .etc)
Realistic, fully detailed Rigged San Diego Chargers NFL Player model and official match ball. The 3ds max format includes both VRay and Scanline default renderer versions. The final images of the thumbnails have been created with the materials and shaders from the VRay version (lighting and rendering settings not included).
The base control mesh of the player has been included without being colapsed so you can subdivide the geometry as much as you need in your own 3D software. The accurate details of the model work perfectly for extreme close-ups.
Keywords: philip rivers san diego chargers nfl american football player national league helmet team ball superbowl super bowl ncaa naia wilson riddell touchdown stadium