Materials: yes Textures: yes Animated: no Rigged: no Includes Normal Map: no Geometry: Subdivision Polygons: 25844 Vertices: 14226 Detail Level: high Avg Texture Res: 2k
3D Studio (.3ds), Cinema 4D (.c4d) - v11.5, Autodesk FBX (.fbx), Maya (.ma, .mb) - v2008, 3ds Max (.max) - v2008, OBJ (.obj), Textures (.tex, .jpg, .bmp, .etc)
Accurate model of BlackBerry Curve 3g. Model made in 3DSMax 2008 and is supposed to be used with turbo/meshsmooth modifier or any subdiv method you use, so you can achieve any level of detail.
Renders were made using VRay 1.5
Main product format is 3DMax. Max archive includes: 1) BlackBerry_Curve_3g.max - clean scene with textures applied but no shader setup. You can use this scene as a base for further work with any render engine you use 2) BlackBerry_Curve_3g_vr.max - scene with VRay materials, shaders and scene setup to get the same renders as on thumbnails 3) Textures
Please be advised that only VRay version of Max file has scene setup, shaders and textures applied. All other files and formats have only textures applied. They do not have any shader or scene setup, just textures.